Cooperate, Deconstruct, Design

When in 2016 Battlefield 1 was released, many voices in Italy asked to recall the game, partially set on the Italian front during WW1

The post Cooperate, Deconstruct, Design appeared first on Public History Weekly.

Quelle: https://public-history-weekly.degruyter.com/11-2023-3/cooperate-deconstruct-design/

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Divisive Memories in Three Italian Videogames

Talking about divisive memories means touching the core of the contemporary society, which is also reflected in historical video games.

The post Divisive Memories in Three Italian Videogames appeared first on Public History Weekly.

Quelle: https://public-history-weekly.degruyter.com/11-2023-3/divisive-memories-italian-videogames/

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Engaging with Historical Imaginaries Through Digital Games

As convincingly argued by many game scholars, we may agree in considering digital games as fictional worlds we can interact with

The post Engaging with Historical Imaginaries Through Digital Games appeared first on Public History Weekly.

Quelle: https://public-history-weekly.degruyter.com/11-2023-3/engaging-historical-imageries-games/

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Gaming as Public History

The game and particularly the video game, due to the interactivity that is inherent in it, is a participatory medium par excellence.

The post Gaming as Public History appeared first on Public History Weekly.

Quelle: https://public-history-weekly.degruyter.com/11-2023-3/gaming-public-history-editorial/

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