Museum gamification is often confined to a patina of fresh paint to renew canonical public engagement practices.
When in 2016 Battlefield 1 was released, many voices in Italy asked to recall the game, partially set on the Italian front during WW1
Talking about divisive memories means touching the core of the contemporary society, which is also reflected in historical video games.
As convincingly argued by many game scholars, we may agree in considering digital games as fictional worlds we can interact with
The post Engaging with Historical Imaginaries Through Digital Games appeared first on Public History Weekly.
The game and particularly the video game, due to the interactivity that is inherent in it, is a participatory medium par excellence.