Museum gamification is often confined to a patina of fresh paint to renew canonical public engagement practices.
When in 2016 Battlefield 1 was released, many voices in Italy asked to recall the game, partially set on the Italian front during WW1
Talking about divisive memories means touching the core of the contemporary society, which is also reflected in historical video games.
As convincingly argued by many game scholars, we may agree in considering digital games as fictional worlds we can interact with
The post Engaging with Historical Imaginaries Through Digital Games appeared first on Public History Weekly.
The game and particularly the video game, due to the interactivity that is inherent in it, is a participatory medium par excellence.
Many visitors, when they see the ruins of ancient Rome, feel admiration for its past greatness, but also grief over the present devastation.
The relationship between historical research and Wikipedia continues to be controversial because of the ‘five pillars’
There are substantial differences between amateur and institutional environments on collaborative platforms.
The post Collaborative Platforms: Cultural Heritage and Participation appeared first on Public History Weekly.
Collaborative writing has certainly received a very strong impulse and an unprecedented development in the last twenty years
This article reflects on the conceptualization of history embedded in museum exhibitions and discusses competing ideas of history conveyed by museums.
The post The Past on Display: How to Tell History In a Museum? appeared first on Public History Weekly.