Games and Cultural Heritage
Museum gamification is often confined to a patina of fresh paint to renew canonical public engagement practices.
The post Games and Cultural Heritage appeared first on Public History Weekly.
Quelle: https://public-history-weekly.degruyter.com/11-2023-3/games-cultural-heritage/
Cooperate, Deconstruct, Design
When in 2016 Battlefield 1 was released, many voices in Italy asked to recall the game, partially set on the Italian front during WW1
The post Cooperate, Deconstruct, Design appeared first on Public History Weekly.
Quelle: https://public-history-weekly.degruyter.com/11-2023-3/cooperate-deconstruct-design/
Divisive Memories in Three Italian Videogames
Talking about divisive memories means touching the core of the contemporary society, which is also reflected in historical video games.
The post Divisive Memories in Three Italian Videogames appeared first on Public History Weekly.
Quelle: https://public-history-weekly.degruyter.com/11-2023-3/divisive-memories-italian-videogames/
Engaging with Historical Imaginaries Through Digital Games
As convincingly argued by many game scholars, we may agree in considering digital games as fictional worlds we can interact with
The post Engaging with Historical Imaginaries Through Digital Games appeared first on Public History Weekly.
Quelle: https://public-history-weekly.degruyter.com/11-2023-3/engaging-historical-imageries-games/
Gaming as Public History
The game and particularly the video game, due to the interactivity that is inherent in it, is a participatory medium par excellence.
The post Gaming as Public History appeared first on Public History Weekly.
Quelle: https://public-history-weekly.degruyter.com/11-2023-3/gaming-public-history-editorial/
Witness Auschwitz? How VR is changing Testimony
A change in the culture of remembrance towards a digital-somatic phase is to be expected through immersive media such as "Witness Auschwitz"
The post Witness Auschwitz? How VR is changing Testimony appeared first on Public History Weekly.
Quelle: https://public-history-weekly.degruyter.com/8-2020-4/witness-auschwitz-vr/
Public Historians and their Professional Identity
Videogames are a form of public history, for alongside other digital media, they are the major factor that shapes the historical consciousness of today.
The post Public Historians and their Professional Identity appeared first on Public History Weekly.
Quelle: https://public-history-weekly.degruyter.com/8-2020-4/public-historians-videogames/
The Moral of the Story: Red Dead Redemption 2
In 2010, the video game Red Dead Redemption took the Western genre into the 21st century. The now published sequel breaks with the ethical autarky of the gamers: Moral decisions have concrete effects.
The post The Moral of the Story: Red Dead Redemption 2 appeared first on Public History Weekly.
Quelle: https://public-history-weekly.degruyter.com/7-2019-12/red-dead-redemption-2/
Public History and Board Games
Games grow in history-related entertainment. While videogames have received the most attention, board games like Kolejka from Poland lead to a possible analytical framework: As historical re-enactment.
The post Public History and Board Games appeared first on Public History Weekly.
Quelle: https://public-history-weekly.degruyter.com/7-2019-9/kolejka-history/
Gamification as a Miracle Cure for Public History?
Gamification is on everyone’s lips and it's industry is booming. It is changing the teaching of history in schools and in public. Are there any limits to gamification when teaching history?
The post Gamification as a Miracle Cure for Public History? appeared first on Public History Weekly.
Quelle: https://public-history-weekly.degruyter.com/6-2017-37/gamification-cure-public-history/